Showing posts with label HoN hero guide. Show all posts
Showing posts with label HoN hero guide. Show all posts

Wednesday, February 22, 2012

A better way to play Scout | Scout HoN Hero guide


Scout is one of the favorite Heroes of noobs in HoN. Why? Because it's one of those famous right click heroes. But the question is are you playing it right? Some would say scout is a heavy weight early game. It's true! But, before you say something else, I would like to point out some good points that you might want to understand.


Some reasons why scout is still useful early game?

  1. Early Wards / Free ward / Early Dewards - If you want to be useful in early game, pick your 2nd skill first - which is called Electric Eye. Choosing this at the start of the game would help your team mates gain map control and rune control. Some mid heroes would certainly own with the help of these runes. For example, Deadwood or Pebbles or Fayde would own mid if they have vision in the runes. (Actually most heroes would own mid if they have the rune.) It's that simple. In a way, you helped mid, and you also help the side lanes because they're not prone of being ganked early. You also helped your support heroes because in a sense they saved 200 gold because they didn't buy 2 of those wards. And lastly, you can deward the enemies ward because your electric eye can see those wards. In a way, if you're successful in dewarding you stole 100 from the enemies' support hero and gained 50 gold!
  2. Silence Kills - Most people ignore this but do you know that a level 4 Electric Eye has a 6 second silence? 6 Seconds is long enough to kill a squishy caster like Pyromancer, Witch Slayer, Myrmidon etc.
  3. Maximizing the use of Invisibility - Though you have a small burst damage at early levels, don't underestimate the power of invisibility. This can happen anywhere. Usually at early game, sometimes one normal attack is needed to kill someone. So fucking gank early!
Maybe you're beginning to get the point right? I'm playing a ganking scout early game. It's very useful. The skill build at early game would be:
  1. Electric Eye
  2. Vanish
  3. Vanish
  4. Electric Eye
  5. Vanish
  6. Marksman Shot
  7. Vanish
  8. Electric Eye
  9. Electric Eye
  10. Disarm
  11. Marksman Shot
  12. Disarm
  13. Disarm
  14. Disarm
  15. Stats
  16. Marksman Shot
  17. Stats
  18. Stats
  19. Stats
  20. Stats
  21. Stats
  22. Stats
  23. Stats
  24. Stats
  25. Stats
Explanation:
This skill build in my humble opinion is the most helpful build for a scout. Do you know what a scout does in real life? Do that and you will be successful. Roam and kill.

Early electric eye would be useful for warding the runes. Maxing Electric eye and Vanish would give you your early game burst damage. You can gank mid early if you're level 4. Abuse the use of silence. You get XP and assists which equates to gold. And since you're moving around, you're unpredictable. You're like a shadow. Eventually, since you've invested your early game at helping your team mates, you can farm by mid game. :)

Early items would be:
1 Hatchet, 1 Health Potion, 3 runes of blight

Explanation:
Hatchet is very good for farming. Notice that I'm just maximizing all the money for consumables. Why? I want to get as much xp as I can get as well as to farm as much as I can.

Suggested Items:
Many people asked me what's the best boots for scout?  There's no definite build for him but for me, Ghost marchers work most of the time. Early game, you gain +24 damage, not fantastic, but good enough. And it's nice coz you have a sudden movement burst + unit walking. Very ideal when you have more melee in your team.

If you're having fun in ganking, then try to get an early Sustainer  then transform it to Runed Cleaver if you want maximum damage. If there are too many single targeted powerful spells like the punch of Deadwood or the ultis of Pyromacer or Witchslayer, then get Null Stone. 

If there are simply too many disables, then don't get null stone. Get Shrunken head instead.

For damage items, it still depends. I personally love Shield breaker as my primary damage item. It can easily rip off support heroes that are really annoying. Strength heroes can also be weakened by this item.

Getting Brutalizer would be useful if the carry of the opposing team is a great hitter like MageBane/Madman. You got disarm + Bash, so you would totally win 1v1. Unless he has more powerful items.

Runed Cleaver + Geometer's Bane would be excellent for push towers. It's also useful to nullify some ultis like KOTF's Root or Bloodhunters Rupture.

Savage Mace for me is one of the best damage items that you can get. Mini stun + bonus damage + True strike. What can you ask for?

As for lifesteal, sometimes just ask your team mate to make an abyssal skull for you. If they don't have much cash, then go buy one. :)

Nullfire blade by the way is also nice especially if your team doesn't have much disable. But if you're rich enough then go buy a Sheepstick! :)

So that's about it. Happy playing! Hope this guide will help you to become a useful Scout. PM me if you have other suggestions for the play style. 

Friday, September 30, 2011

Heroes of Newerth Hero Spotlight: Cthulhuphant

This hero was release last week in HoN.Garena. The first time I was able to play with this hero was totally amazing. This hero was our enemy and we're having a hard time because of his advantage early game which proved useful until the end game. He's so rich so I think his shield is so Imba.
Here's the hero spotlight from HoN:

The Cthulhuphant is a tanky strength beast that can charge into a battle almost fearlessly, wreaking havoc on nearby enemies with his crippling passive slow and large area effect damage. At early levels he's able to kill difficult neutral creep camps with use of "Hook 'em", and gain an early level advantage that he can gank frequently with, using "Trample" for the burst damage and stun. If playing him in the lane, he can charge into creep waves and send projectiles flying to stun enemy heroes from a far distance--giving allies an opportunity to follow up with additional disables and damage output.

Cthulhuphant's greatest weakness is keeping up with his foes and dealing lethal damage. After using Trample, he has no other disables aside from his passive aura and may find himself falling short of killing an enemy. However, even with no survivability items early on, he can withstand a great deal of damage. For this reason, ghost marchers are an important pickup to help boost his attack damage and allow him to keep up with his prey.

Friday, August 26, 2011

Flux - a potential in tournaments?

I'm seeing a very big potential of Flux in Tournaments. There are a lot of heroes that could prove a good synergy with his ulti. Some examples that I can think of:

Flux + Kraken + Bombardier

Flux + Plague Rider

Flux + Tempest

Flux + Pyromancer + Pebbles

Flux + Engineer

Flux + Bubbles + Hellbringer

There are a lot of options. What do you guys think?

Tuesday, February 23, 2010

farm your psr using Chronos! - a chronos mini hero guide


My friend is borrowing my account in HoN. When I played last weekend, I was surprised to see that my psr went down from 1700++ to 1679. Moreover, my K/D ratio became 1:1. Pretty low. So yeah. I think it's safe to assume he had a hard time playing in the 1700 level considering he's still a beginner. :)

I really want to join 1700 level games so I've come up with a way to uplift/'farm' my psr using Chronos. Why Chronos? Because he's an IMBA hero. Because of his major rework, he's pretty strong early game and pretty much more powerful in end game. His ulti is more useful now and could turn the tide in an instant.

Since I've been playing Chronos in about ten straight games, I've played around with the items and came up with a mini guide. I wanna share it with you guys. Let me know what you think. :p

Chronos


The greatest inventors of the Human Legion dreamed of making an army of machine warriors to spare humans the bloody cost of war. Only one was ever created, for no one could ever find a way to quicken him. When the Hellbourne fed a stolen soul into its mechanical shell, they brought the Chronos to life and gained the benefit of this artificial monster's mastery over time itself.


Attack Type=Melee
Attack Damage=58-65
Attack Range=128

Movementspeed=300
Turnrate=320
Armor=3.94
MagicArmor=5.5

Strength=23
Agility=21
Intelligence=15

Strength per level=1.4
Agility per level=2.65
Intelligence per level=1.5

Time Leap

Chronos teleports himself through space and time to a target location. Any nearby enemies are damaged and slowed.

Level 1 : Range 700,50 Magic damage on impact, 10% Movement slow for 3 seconds
Level 2 : Range 900,100 Magic damage on impact, 20% Movement slow for 3 seconds
Level 3 : Range 1100,150 Magic damage on impact,30% Movement slow for 3 seconds
Level 4 : Range 1300,200 Magic damage on impact, 40% Movement slow for 3 seconds
Mana cost 120
Cooldown 13 seconds

Rewind

Chronos steps back through time when damaged, chance to heal back the damage at a rate of up to 25% of his maximum health per second.
Level 1 : 10% chance to avoid incoming damage
Level 2 : 15% chance to avoid incoming damage
Level 3 : 20% chance to avoid incoming damage
Level 4 : 25% chance to avoid incoming damage
Mana cost n/a

Curse of Ages


Steals 1/2/3/4 Agility per hit, debuff lasts 10 seconds. Each debuff is individually timed
* Four consecutive hits on the same target will lock that target in time (stun) for 1 second
* While someone is stunned by Curse of Ages, Chronos can not build charges towards another stun or steal any agility
* Does not stack with Brutalizer
* No longer propagates to illusions

Chronofield

Chronos creates a field of energy that exists outside of time. All units caught inside the field are frozen, incapable of any actions. Chronos is immune to the rift's effects and may move freely.
Level 1 : Range 500 lasts for 3 seconds
Level 2 : Range 550 lasts for 4 seconds
Level 3 : Range 600 lasts for 5 seconds

Mana Cost 150/175/200

Cooldown 120 seconds; Radius 400

This ability can be boosted by Staff of the Master.
Staff Effect: Increases duration from {3,4,5} seconds to {4,5,6} seconds.
* Allies can now move and cast while inside, but everything they do is reduced by 90% speed (MS, AS, CS)
* With Staff of the Master, the slow is reduced from 90% to 80%

Introduction:

Basically, Chronos is a carry hero. He's almost useless before in early game because he can't do anything without his ulti. But now, the buff on his first skill can help in ganks a bit. It's better to have minimal damage than none. :)


Main Strategy:

The main strategy is to farm early game. Kill steal in early game if applicable to get more money coz you will need it by mid and late game.

Game play:

Skill Build:

I usually max out the first skill first to get damage and the range of the leap. As for the 2nd and 3rd skill, it depends to your lane enemies. If you think you can kill early game. Like for example you have an electrician with you, of course you will try to level your 3rd skill before your 2nd skill. If there are a lot of nukers/casters, prioritise your 2nd skill first to play defensively. For sure you will get nuked whenever you try to get a creep. Always get your ulti in lvl 6,11 and 16.

Early game:

I usually start the game with a hatchet and a lot of consumables. Why get consumables over stat items? The answer is! Your main goal is just to farm anyway. But this doesn't necessarily mean that you won't help if your lane partner will get raped. Of course you will still try to save him like using your normal attack. But as much as possible, get all the creeps that you can get. Be greedy. Prioritise money shot over creep denies. Let your team mate do the denies.

I lane on one of the sides to buy my shield and battery later. If ever your lane gets ganked, just run away. If ever your team mates decided to gank your lane. Try to kill steal so you can have early boost of items.




Mid game:

By mid game, this is around 15-30 minutes. You should have at least steamboots, couple of soulscreamrings and lifesteal. You still farm like crazy. Avoid ganks. Remember to keep 1 townportal so that you can just timeleap and tp out whenever you're in danger. Whenever you have your ulti up, try to help your team mates especially when defending a tower.


Late game:

Late game will always be easy as long as you got around 3 items. Just rape everyone!  Leap in and kill!
Item builds:

This is the tricky part. A lot of people don't know what to do or what to prioritise after getting dominator/mask of madness.  First thing  to do is check your teammates and enemies. Are you the only carry hero? If so, you can get furry to get a farming tool. This is an assurance that you can get another item in around 10 mins or so. But if you will get furry, try to get damage and attack speed at the same time. e.g.mjolnir. :) Then just get more damage like crit/mkb.

Sorry if I'm still using dota terms coz my brain still sticks with dota..lols But anyway, if there are a lot of nukers, try to get S&Y first so will get a bit of damage. I still prefer getting mjol after S&Y then get crit to get maximum damage output. S&Y is cool in HoN because you can also slow the enemy. Really useful in ganks in late game.

If there are a lot of disables, always try to get bkb. BKB+mask of madness works for Chronos. BKB is also good against FA/moonqueen. BKB + shieldbreaker rips off casters...

Some special strategies.

Creep pulling:
I think everyone knows this. Just a bit of FYI, you can multispawn by pulling the creeps at the right time. (every 51-53rd sec) You can do this by your self by dominating a neutral creep and try to pull the strong creep camp/ancients or ask your support to do it. Maybe 5-10 stack of creeps/ancients can give you a lot of gold. Always ask your teammate to stick around for the xp and if ever the enemy will try to gank you while you're getting it.

Hero synergy:
Chrono's ulti can basically work with a lot of ulti's. FA's ulti...Plague's Ulti..You guys know this..

Bottom line:
The bottom line for Chronos is to farm early game. If you failed to farm and get your items, your team is sure lose unless you got other carries that could be imba. Always think. There's no perfect build for this hero that will be written here. Always try to counter the enemy as much as possible. I will be posting more HoN hero guides soon.

Here's the result of my hard work:
I hope you enjoyed reading this. Cheers!

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